#pragma once
#include <d3d9.h>
#include <d3dx9.h>


#define TerrainFVF D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX2
struct TerrainVertex
{
	D3DXVECTOR3 pos;
	D3DXVECTOR3 normal;
	D3DXVECTOR2 tex;
	D3DXVECTOR2 texBlend;
};

#define CommonFVF D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1
struct CommonVertex
{
	D3DXVECTOR3 pos;
	D3DXVECTOR3 normal;
	D3DXVECTOR2 tex;
};

#define SimpleFVF D3DFVF_XYZ|D3DFVF_TEX1
struct SimpleVertex
{
	D3DXVECTOR3 pos;
	D3DXVECTOR2 tex;
};




